Turn your stories into playable games
Blocks
Dialogue
- A character speaks.
- Offer the player a choice of options.
- Ask the player to type something, and keep it.
Story
- Go to a Scene. The story continues there — you don’t come back.
- Detour to a Scene, then come back and continue right here.
- A title menu: New Game, Continue, Load, Settings, Quit.
Characters
- Bring a character onto the Stage.
- Remove a character from the Stage.
- Move a character to a new position.
Scene
- Pan, zoom, shake, or reset the camera.
- Fade, cut, or wipe into the next beat.
Sound
- Start a looping background track.
- Stop the background track.
- Fire a one-off sound effect.
Variables
- Change a variable’s value.
Logic
- Check one variable against a value.
- True only when every block inside it is true.
- True when any block inside it is true.
Guides
In order. Each one ends with something that runs.
- 1
Make a project
Paperbox asks for two things: a name, and the resolution you want to draw at — 720p or 1080p. Both are 16:9, so your art is the same shape either way, and you can change your mind later. Placeholder: the real step continues from here, saying what happens after Create and what you are looking at when the editor opens.
The New Project dialog, showing the name field and the resolution picker.1280 × 800 - 2
Add a line of dialogue
Drag a Dialogue block onto the canvas, pick who is speaking, and type what they say.
One Dialogue block — a speaker, and a line. - 3
Play it
Placeholder. The real step describes the playtest control and what the reader should see happen.
Not written yet. It will be here before the marketplace opens.
Not written yet. It will be here before the marketplace opens.
Not written yet. It will be here before the marketplace opens.
Not written yet. It will be here before the marketplace opens.